Wednesday 27 April 2016

Studio Brief 2- A Tale in the Sting- Backgrounds

Backgrounds

After filming all of the scenes, I wanted to create backgrounds that are different to what i normally create. I normally just sketch the backgrounds and build them up from there. This time, i created the backgrounds with very geometric lines so it looked neater and overall clean. This took a lot longer than normal, as i wanted the scene to look as accurate as possible, as well as keeping all the perspective correct and keeping the character as the focal point, with the dog.

These scenes are all different in colours as i couldn't create them all black and white,even if it would have added something for the theme. This was because i did this in my last animation and i wanted to show growth and something different in this animation. This is why i showed a different style, different method of doing a character as well as the dog character i have designed.

Here are the 4 scenes i have designed and coloured for the animation. There are two scenes from outside, this is so i can show two different angles.






Studio Brief 2- A Tale in the Sting- Cut Out Film Animation

Cut Out Film Animation


As I am doing the character for my animation as a film clip, I will be cutting out each layer of the film. This will give a rough look to the outline of the character overall which I believe to look unique and different.
Cutting out the character will also show the idea of the character, being isolated from the background around them, and being different from the world they are placed in. I hope for this to come across in the final piece as it adds another level of story to the animation.

This is what the character looks like cut out of the scene. At the moment, he looks very clean and lifelike, but when I start putting him into the animation, I will be putting different filters on him to get a more oil painted look overall, this makes it so he isn't too different from the designs around him.
This is the street view I will be placing my character within. I aligned him with the kerb so when he stepped off the path, it was in the correct place. After doing this, I started to sketch around the scene and created a simple design. Then deleted the image and built up the scene from what I had sketched, here you can see that bellow.

Studio Brief 2- A Tale in the Sting- Starting Animating Process

Starting Animating Process

After doing the animatic, I knew i needed to film 4 different scenes. The kitchen, Outside, Bedroom and Desk scene. These all needed to create an animation story that could be followed, as well as, creating an animation that is sadly only 30 seconds long to create an advert.

After filming the 4 scenes, I found it was very difficult to keep in mind timings. Time moves very quickly within animation as every second counts and includes so much. This meant, I had to be very careful of how long each scene was, and how I showed each scene from camera angles.

To get some scenes to look less 'linier' as i have been told in the past my animation has been. I have created different camera angles to keep the viewer interested, and to give different looks to the animation overall. This means the outside scene will be longer than the others, as I am creating different angles for the character to move across the scene, this also lets me show the dog from other angles.

This will be a long process to cut out each frame from the filming I am doing. This is because many images are created within even a second, and I think some scenes, will have over 300 frames for the length of time they are needing to be. This means this will take up most of my time but will create a very different effect overall.

I thought of doing pixilation, but i didn't want the eye of the viewer to pay more attention to the character, than to the animal that is depression that is stalking him through each place. This means the character will be smoother and the rough outline will make it look unique enough for it to fit into the scene like a cut out.