Thursday 15 October 2015

Studio Brief 3- Explore- Flipbooks

Flippin'eck

When looking at animation in the form of flipbooks, i had to do very basic books as it takes a long time to create an in depth flipbook as every page has to be precise and you need hundreds of pages.
These top two were mine that i did to look at the principles of animation, mainly squash and stretch. I used a ball as my object and messed around with its material to change how it effected the overall squash it would have on impact and the stretch as it took off from hitting the surface.

This book was my first attempt and was just two ball that was coming down and hitting the bottom then going back up at angles. Its not the best as one of the balls takes too long on the hit so it seems too slow, i would also make the flip go faster as there were only 20 pages in the books i had so i didn't think to make less slides to have more going on. The other ball looks like it should hit the other ball but i slowed it down to miss it accidentally which makes it look wrong.
This was the second one i did that was better in terms of speed but as they were made of rubber, it wasn't overly interesting on the squash as they don't really squash down so they could have been more interesting if they were smashing into something or breaking.
This book is done by a serious professional as it took so long to even do 40 pages for my two books, but this person used many in the process of creating this as it is 30 frames per second. This would be what i would work towards if i wanted to use this method in showing my ideas clearly. This animation is showing the Matrix move and the path of the bullet, when viewing the slides the camera angles change and it makes the whole thing very visually interesting for the audience.
You can also see how certain objects are weighted making the whole thing look more realistic and a good animation.

This flipbook has been done in pencil and was done in detail but not a lot of colour of toning as it would have added a lot more time to an already time consuming animation. This animation is also taking place at a speed of 30fps whereas mine is only 12 so you can clearly see that if mine was longer and at 30fps the overall look would be smoother and less wobbly.

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