Evaluation
This module as a whole has been are real learning curve for me as I was very inexperienced with many of the tasks I was set. This meant approaching each task being very experimental and having to learn along the way. This meant for each task I have gained knowledge I didn't have prior to the start. Yet as I was also new to many things this also meant I didn't do some tasks correctly or well as it was all about trial and error for some of the section.
Set, series, Sequence was the first task were were set and was to see how we would deal with generating 24 images and then a story all from one word, which was banana. I did end up finding this rather difficult when i had done about 15 images of the 24 as it was hard to generate more ideas. This is why i liked this task, as it really made me consider what it would be like for a character designer or concept designer as they are given a small brief and have to design so many images from that.
I did love that it gave me a real chance to draw again though because up until that point, it had been largely computer based, so this was a good change of scene. It meant i could experiment with colour, mediums and ideas of characters. I really want to carry on doing work like this as it gives me a chance to get more hands on with designs, so i will carry on doing the process work by hand and the production, to move into digital.
One of the points the tasks had, was to try to do sketchbook work outside of the tasks. I did this by sketching on the go and on transport when getting to different places. This was good as it let me get creative in places where i wouldn't normally draw.
Captain Character was a real learning task as i had never done anything like that or developed a character that much into poses or emotions, as i had only ever come up with designs, but not thought about their lives or different angles of seeing them. I tackled all of this in this task so it really let me see how much character designers have to bring their characters to life.
After this task i found i need to work on emotions, i was not able to do this for my character as they all looked slightly different which was a problem i found difficult to fix. This means i need to work on studying the human face more, but also designing a character that i know i will be able to visualise from every angle and perspective. I did like how the character turned out though and the amount of dynamic poses i was able to do for her. This meant the people looking at the character could imagine her in many different positions when fighting or in different stances.
For study task 3, i wasn't able to do the turn around so it was smooth. I really struggle to visualise each pose that was going to be the next on in the sequence. This meant her body moves around a lot when she spins, instead of keeping straight. I tried many times to fix this but i just couldn't get the poses to stay constant when she spun. I will be able to fix this next time if i pick a character that i understand more. As i have said, i found it hard to think about her in all of the positions of the spin and turn, so if i were to do it again, i will pick a character to design that i know will be smooth to turn, without too many components or clothing.
When building her, i found it incredibly enjoyable as i got to be very hands on and know how to build a character up from a simple wire frame to a full plasticine figure. This process took 2 days to complete for the character, so it didn't take too long but in the future i will spend more time getting the frame to the exact shape, as i thought if it was a a different shape, the plasticine will build it up, but i just ended up with a character that had a very thin torso and wide shoulders. So next time i attempt to do this process i will try to envision the character fully before building it straight away. This was a really useful stage as it gives you all the basics to start in stop motion, as i now know how to build a character, so i now need to learn how to think ahead to the final piece so the character looks more like my drawings. Although i did feel i worked well with improvising with the items i had, as i created the textured skirt with the end of the tool.
For the environmental storytelling brief i think i did really well. My drawings held a lot of detail of the scenes i was looking at and studying. I sketched bits and pieces from the scene beforehand so i could get a feel for the overall location and then did thumbnails so i could remember the perspectives i need and which parts of the building i want to use. I tried to use different mediums for each location as i wanted to see which could help me achieve different textures, shading effects and aesthetics. Overall i found i really enjoyed this task and i will make sure that in the future i will try to include drawn buildings in my backgrounds as i included a lot of detail and spent a lot of time making sure each on was to a high standard so this is something i found i could do really well, compared to some other tasks i didn't do as well at. After looking at each scene i found i was able to tell the story of how the character would move and flow through the scene, so i will defiantly think about this more in the future as it really helps people to understand the scene and also helps the overall look to be more interesting if the scene if moving and changing with your character as the audience is not just looking at the same thing, with a character moving flatly through it.
Form, flow and and force was really good as a task as it made me think about how the bodies are moving and flowing as to understand the human form more in the future when i animate. I liked they were also short tasks, because when your out in public, people move really fast so it is to teach you to see the basic flowing lines that the human form creates when in motion which is really important to learn. I then researched more artists that did work like this and found they work on tasks like this so it was a really good element of studying the human form that i had not considered before.
Overall i have found i have learned so much from this module that i will go ahead and use in the future to better my drawings. Each task was aimed at a different part of the animation industry and steps you need to know to draw better. This meant that by the end of each task i had researched into each element of animation that we studied and learned a more about who was in the industry at the moment and who's work i really loved and was inspired by. There are many things i would like to apply in the future from this so overall i believe i have come out of this module and term, being better than when i started.
Set, series, Sequence was the first task were were set and was to see how we would deal with generating 24 images and then a story all from one word, which was banana. I did end up finding this rather difficult when i had done about 15 images of the 24 as it was hard to generate more ideas. This is why i liked this task, as it really made me consider what it would be like for a character designer or concept designer as they are given a small brief and have to design so many images from that.
I did love that it gave me a real chance to draw again though because up until that point, it had been largely computer based, so this was a good change of scene. It meant i could experiment with colour, mediums and ideas of characters. I really want to carry on doing work like this as it gives me a chance to get more hands on with designs, so i will carry on doing the process work by hand and the production, to move into digital.
One of the points the tasks had, was to try to do sketchbook work outside of the tasks. I did this by sketching on the go and on transport when getting to different places. This was good as it let me get creative in places where i wouldn't normally draw.
Captain Character was a real learning task as i had never done anything like that or developed a character that much into poses or emotions, as i had only ever come up with designs, but not thought about their lives or different angles of seeing them. I tackled all of this in this task so it really let me see how much character designers have to bring their characters to life.
After this task i found i need to work on emotions, i was not able to do this for my character as they all looked slightly different which was a problem i found difficult to fix. This means i need to work on studying the human face more, but also designing a character that i know i will be able to visualise from every angle and perspective. I did like how the character turned out though and the amount of dynamic poses i was able to do for her. This meant the people looking at the character could imagine her in many different positions when fighting or in different stances.
For study task 3, i wasn't able to do the turn around so it was smooth. I really struggle to visualise each pose that was going to be the next on in the sequence. This meant her body moves around a lot when she spins, instead of keeping straight. I tried many times to fix this but i just couldn't get the poses to stay constant when she spun. I will be able to fix this next time if i pick a character that i understand more. As i have said, i found it hard to think about her in all of the positions of the spin and turn, so if i were to do it again, i will pick a character to design that i know will be smooth to turn, without too many components or clothing.
When building her, i found it incredibly enjoyable as i got to be very hands on and know how to build a character up from a simple wire frame to a full plasticine figure. This process took 2 days to complete for the character, so it didn't take too long but in the future i will spend more time getting the frame to the exact shape, as i thought if it was a a different shape, the plasticine will build it up, but i just ended up with a character that had a very thin torso and wide shoulders. So next time i attempt to do this process i will try to envision the character fully before building it straight away. This was a really useful stage as it gives you all the basics to start in stop motion, as i now know how to build a character, so i now need to learn how to think ahead to the final piece so the character looks more like my drawings. Although i did feel i worked well with improvising with the items i had, as i created the textured skirt with the end of the tool.
For the environmental storytelling brief i think i did really well. My drawings held a lot of detail of the scenes i was looking at and studying. I sketched bits and pieces from the scene beforehand so i could get a feel for the overall location and then did thumbnails so i could remember the perspectives i need and which parts of the building i want to use. I tried to use different mediums for each location as i wanted to see which could help me achieve different textures, shading effects and aesthetics. Overall i found i really enjoyed this task and i will make sure that in the future i will try to include drawn buildings in my backgrounds as i included a lot of detail and spent a lot of time making sure each on was to a high standard so this is something i found i could do really well, compared to some other tasks i didn't do as well at. After looking at each scene i found i was able to tell the story of how the character would move and flow through the scene, so i will defiantly think about this more in the future as it really helps people to understand the scene and also helps the overall look to be more interesting if the scene if moving and changing with your character as the audience is not just looking at the same thing, with a character moving flatly through it.
Form, flow and and force was really good as a task as it made me think about how the bodies are moving and flowing as to understand the human form more in the future when i animate. I liked they were also short tasks, because when your out in public, people move really fast so it is to teach you to see the basic flowing lines that the human form creates when in motion which is really important to learn. I then researched more artists that did work like this and found they work on tasks like this so it was a really good element of studying the human form that i had not considered before.
Overall i have found i have learned so much from this module that i will go ahead and use in the future to better my drawings. Each task was aimed at a different part of the animation industry and steps you need to know to draw better. This meant that by the end of each task i had researched into each element of animation that we studied and learned a more about who was in the industry at the moment and who's work i really loved and was inspired by. There are many things i would like to apply in the future from this so overall i believe i have come out of this module and term, being better than when i started.