Tuesday 1 March 2016

Studio Task 2- Environmental Storytelling- Animation Analysis 3

Animation Analysis- Bioshock




For my last analysis i wanted to look at a submersive horror game. Bioshock uses the environment to its advantage as the hallways, tubes and small rooms you have to travel through to carry on with the game make the player uncomfortable and scared.


Lighting is very important as it effects the overall atmosphere if the animators get it wrong. For this game they needed it to be eerie and creepy. This is why the lighting is dark throughout the game, with the bright lights facing towards the focal point of the scene, as you can see with this board that had a message on it.

The story for this game is told in the structure, as it is set in the late 50's so the style of the buildings, colours, clothing and ways of talking are strongly used to get the message across.

When looking at this you can also see what the environments used to look like, covered in dirt and demolition so the age can be seen easily from the beginning. This then sets the tone straight away as the scenes are made to get the audience scared and to feel like they are being watched and chased.


No comments:

Post a Comment