Monday 25 January 2016

Visual Language- Study Task 2 -You Spin Me Right Round- Character turnaround 360

360º Character Turn Around


This is the final animated look at my character doing a 360º turn around so you can see every angle of her and what she looks like from any point. From what i thought would be an easy task, this turned out to be quite hard as you had to work out 30º movements so some of the angles i found hard and they do look a bit different from what the character looks like at other view points but overall i feel it looks good for my first attempt at drawing one character at multiple angles.

I have done this in pen as it matches what she looks like in all of my character sheets as it makes her stand out so you can see all the details and movements. One thing i found hard was to show how she looked like turning when you could see less of parts of her. This was mostly with the shoulders as it was being able to make them look 3D but look like they are disappearing behind her when she is turning.

If i were to do this again i would draw out every degree carefully so i could make sure it was exactly right, this would be looking at the feet, shoulders and face to make sure they really show how much of the body changes with such small movements. This was a good task to set because i thought it would be very easy until i thought about how many images go into turning a character around, 12 designs, all showing different sides of the body. So overall i think i learned how hard it was to plan out every angle of the body i'm designing and how to design with the thought of making it and making it 3D. Doing a character to look human turned out to be the hardest thing i've done because doing a cartoon looking character means its easier to get the face to look the same compared to a human one.
Here i have also made a Gif of my modelled character as it shows her in a background and all of the angles. As you can clearly see because of the way we had to attach them to the boards, my character has ended up on a tilt so she does not spin straight. This would be different next time as i would make sure the feet were equal and body was straight.

I did not know how to make a Gif beforehand so this took some time, as well as learning how to take out a green screen background and add a different one in. This did not take too long but it was confusing when it came to changing all the aspects of the render to get it to a good quality and size. I wish i had also been able to make this before doing the turnaround so my character could have been done easier as i could physically see her from all angles. I know this for the future so i will design a character that looks more like the designs and the turnaround would be easier with a Gif at hand.

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